Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Sep 02, 2006, 01:16 AM // 01:16   #21
Forge Runner
 
Carinae's Avatar
 
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
Advertisement

Disable Ads
Default

Quote:
Originally Posted by BaconSoda
Side Note: I think Vengance should just be removed, it's the dumbest res other than Unyeilding Aura (due to elite status).
I use Vengeance as a MM. It's a great rez! Full hp+energy, 4 sec cast, 2 corpses.

Quote:
Originally Posted by VitisVinifera
There already is a necro rez skill, actually 4 of em.......it's just that after rezzing they aren't quite the same.......
5. You forgot one, Malign Intervention.
Carinae is offline   Reply With Quote
Old Sep 02, 2006, 01:35 AM // 01:35   #22
Lion's Arch Merchant
 
The Primeval King's Avatar
 
Join Date: Aug 2005
Guild: Theres A Frog On My [Cape]
Profession: W/
Default

Spell:
COME BACK TO LIFE DUMB HUMAN

10 Energy
4 Second Cast Time
10 Second Recharge
Sacrifice 50% of max health. Target ally is revived with full health but has 0 energy and experienced -20 degen for 10 seconds.
The Primeval King is offline   Reply With Quote
Old Sep 02, 2006, 04:15 AM // 04:15   #23
Wilds Pathfinder
 
Join Date: Jul 2005
Default

I want a warrior rez skill..

Liquid of Life - 10 adrenaline
Lose all adrenaline, target touched ally is rezzed with 25% life and suffers from disease for 15 seconds.

You got the animation already down just make the rezzer start dancing (if its a war).

Last edited by TadaceAce; Sep 02, 2006 at 04:18 AM // 04:18..
TadaceAce is offline   Reply With Quote
Old Sep 02, 2006, 07:44 AM // 07:44   #24
Desert Nomad
 
legion_rat's Avatar
 
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
Default

necro res skill:


Grenth's Bargain 10 5 20
sacrifice 13% max health per party member. raise all fallen party members.
Raised Party has 20%health and 0 energy (thats 91% for a 7 person res)




~the "I dont like you guys enough to res you" Rat~



*by the way* you have no choice on how many of them you raise. its an all or nothing kinda thing.

Last edited by legion_rat; Sep 02, 2006 at 07:48 AM // 07:48..
legion_rat is offline   Reply With Quote
Old Sep 02, 2006, 09:43 AM // 09:43   #25
Academy Page
 
Join Date: Nov 2005
Location: Nowhere. And Everywhere. At the same time!
Guild: Born of Revolution [BoRN]
Profession: Mo/Me
Default

Necro Rez Skill

Gifts Ungiven
5e, 2cast, 20 recharge
Sac 100% Max Health, Revive Target Fallen Party Member with 100% Health and up to Your Current Energy. (50% Chance of Failed Resurrect with 7 or Less Soul Reaping) Death Caused in This Fashion Inflicts no Death Penalty.
Ian Savage is offline   Reply With Quote
Old Sep 02, 2006, 09:14 PM // 21:14   #26
Desert Nomad
 
Mr. G's Avatar
 
Join Date: Jul 2006
Location: S. Wales
Profession: Mo/Me
Default

Some brand new resses

Necro
Dance With the Devil
Blood magic
15 4 20
Spell. Target Party Member is Revived with 40....80% health and 50% energy, for every 1...3 points of energy the Target has you have a 2% chance of dieing leaving an unusable corpse, Any deaths cuased By "Dance With the Devil" will no Cuase Death Penalty

[Notes: I Think this is a good emergancy "shield" rez, for when you need a tank up, or a good substitute for hard monk rez's not so usefull on monks themselves though, i Chose Blood beacuse it seems sacrificy]

Warrior
"No man Left Behind"
Tactics
10 0 40
Revive Target party member with 20...40% health, for 3 seconds that member gains 15 armour and 33% movment speed. For 10....5 seconds you move and attack 20% slower and an extra 20% Slower for each Ajacent foe to the target.

[Notes: Another sacrifice skill, I think if a class doesnt apeal to a hard res they should have to lose quite a bit to compensate, bieng a shout its a pretty good Insta res, but its only real perpose is getting a monk up or retreating]

Elementalist
Heated Devotion
Fire Magic
10 3 60
Spell. Target is Revived with 30....60% health and 25% of your current energy for each energy point, your next 8...2 Fire based spells cost 25% more energy for 5 seconds

Icy Preservation
Water Magic
10 3 60
Ward. Friendly Bodies inside this ward cannot be the target of enermy necromacer spells and recive 5...25% extra health if revived within it

Respectful Burial
Earth Magic
10 2 40
Spell. Targets the nearest 1...4 Friendly Bodies, they are moved to our current location

[Notes: The fire based Rez can really hit an Ele where it hurts, in the energy storage. The ward really came to me when thinking of what ice could do. The earth could be used with light of Dwayna to great effect I suppose]

Ranger
The Circle of Life (or Rencarnate for a less Lion king title)
Beast Mastery
10 2 40
Skill. Sacrifice your pet, What ever % of you pets life remained when activated is transfered to target Dead Party member. 10...50% of this is given as energy to that member. Pet who are killed in this way do not cuase skill blocks.

[Notes: after writing this i realised the deadly power of this in Iway]


Mesmer
Insperation of Purity[E]
Other
20 6 60
Spell. Target Other Ally is Revived with 5% health for each point in insperation magic you have, and your recive a +2 bonus to all insperation skills - You cannot attack or use hostile skills for 10 seconds

[Notes: Mesmers are really hard to think of]

Assassin
Justice Served
Other
5 1 60
Skill. Target Ally is enchanted and this skill is replaced with Avenge Signet for 30 seconds. If the target is killed within this time, the signet will become active when the targets killer is Killed by (and only by) you. The signet can be used to revive the ally with 50% health and 5 energy

[Notes: perhaps a bit complicated, may work on some dervish Paragon rez later...Or perhaps a rt 1, then again they have enough lol]
Mr. G is offline   Reply With Quote
Old Sep 02, 2006, 11:45 PM // 23:45   #27
Forge Runner
 
Carinae's Avatar
 
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
Default

Back From The Dead
No Attribute
Hex Spell
10 1 20

For 30 seconds target enemy is hexed. If target dies while hexed, targets corpse is exploited and the nearest dead party member is Summoned from the corpse with 50% health and 10% energy.
Carinae is offline   Reply With Quote
Old Sep 03, 2006, 12:33 AM // 00:33   #28
Ascalonian Squire
 
samurai snack's Avatar
 
Join Date: Mar 2006
Location: British Columbia, Canada
Guild: Dawn of the Luxons [Dawn]
Profession: W/
Question

Name: Blood conduit
Attribute: Blood magic
Energy:10, Casting time:5, Recharge time:0
Sacrifice 80...50% health, Target party member is revived with 50...80% health and 0 energy
(little over-powered i think)

Name: Recycle flesh
Attribute: Death magic
Energy:15, Casting time:0, Recharge time:[dunno]
Target party member is revived with 50% health, 0 energy and is diseased for 20...10 seconds
(im thinking a high recharge time)

Name: Illusion of resurrection(got it from illusion of weakness)
Attribute: Illusion magic
Energy:25, Casting time:6, Recharge time:20
Target party member is revived with 100% health and 100 energy. After 10...30 seconds, this party member dies. Deaths from this spell dont cause death penalty
(too much like vengance i think)

Name: Blessing or curse?
Attribute: Curses
Energy:[dunno], Casting time:[no clue], Recharge time:0
Target party member is revived with 100% health and 50% energy (50% failiure) if this spell fails, you experience -12...8 degeneration for 10 seconds
(unsure if it should be curses)
samurai snack is offline   Reply With Quote
Old Sep 03, 2006, 02:43 AM // 02:43   #29
Jungle Guide
 
Join Date: Apr 2006
Profession: Mo/W
Default

What about making it like unyielding aura, but timed within atts stats.

Devils payment
Attribute: Soul Reaping or Blood magic
Energy 15, cast time: 1-2, recharge time: high!
Target deceased party member is returned to full health After 30...10 seconds party members experiences deteration. Whilst enchanted the caster gain energy from the party members attacks (respective to atts)
Roshi_ikkyu is offline   Reply With Quote
Old Sep 03, 2006, 10:16 PM // 22:16   #30
Frost Gate Guardian
 
Join Date: Jun 2006
Default

It is kinda silly that a class which is suppose to reanimate the dead cannot rez a fallen ally.
curtman is offline   Reply With Quote
Old Sep 04, 2006, 04:05 AM // 04:05   #31
Desert Nomad
 
legion_rat's Avatar
 
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
Default

Quote:
Originally Posted by curtman
It is kinda silly that a class which is suppose to reanimate the dead cannot rez a fallen ally.
I disagree. A necromance is the master of death. In truth he is not the oposite of a monk, just a different form of one. Also as a "master of death" wouldnt they know how to cheat it?


~the Klatoo nicto ver---achooo Rat~
legion_rat is offline   Reply With Quote
Old Sep 04, 2006, 10:01 AM // 10:01   #32
Krytan Explorer
 
Renegade26's Avatar
 
Join Date: Jul 2006
Profession: R/
Default

Illusion of Life

Mesmer Illusion spell

Revive target ally for 20-50% health and 35% energy. You are left with 20-45 health.
Renegade26 is offline   Reply With Quote
Old Sep 08, 2006, 01:31 AM // 01:31   #33
Desert Nomad
 
Sereng Amaranth's Avatar
 
Join Date: Jun 2005
Guild: The Amazon Basin [AB]
Default

Ok guys, this is getting way out of hand. I didn't mind reworking of my necro rez skill. I kinda didn't mind the alternative skills posted. But please read the title again. This is a Necro Rez Skill thread. Please comment on my suggestions. Please make your own thread for other classes.
Sereng Amaranth is offline   Reply With Quote
Old Sep 09, 2006, 03:14 PM // 15:14   #34
Ascalonian Squire
 
Reserved Egotist's Avatar
 
Join Date: Feb 2006
Guild: Lords of the Sacred Chao
Profession: W/
Default

Soul Seeds (Soul Reaping)
15 energy
4 second casting time
20 second recharge

Elite Enchantment Spell. For 10 seconds, this Enchantment does nothing. When it ends, party members in the area are resurrected with 10...25% health and 0 energy, and for every foe killed in the area each party member gains an additional 40...70 health and 2...5 Energy
Reserved Egotist is offline   Reply With Quote
Old Sep 09, 2006, 04:30 PM // 16:30   #35
Wilds Pathfinder
 
KoalaMeatPie's Avatar
 
Join Date: Apr 2006
Location: Cute And Fluffy in My Tummy
Guild: Cult Classic [CC]
Profession: R/
Default

/signed

It seems a bit unfavourable.

Maybe Scrifice 25% max health and Keep the dmg from 90...15 Rather then your health degen?
KoalaMeatPie is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:17 PM // 14:17.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("